The people who do this are typically the people who do nothing BUT consume. As soon as someone creates or does something, that overrides all parts of their identity based on consumption.
The moral of the story is that the best way to avoid basing your identity on the media you consume is to make something. Literally anything, regardless of quality. Just make it.
Iâm glad youâve gone from finding pleasure in the anger and sadness of others to making overly broad generalizations and stereotypes without evidence.
The level of discourse on this topic has cratered rapidly⌠Iâm out.
Just learned something that is a somewhat valid complaint that nobody here brought up.
The mobile Diablo takes place between Diablo II and III. If youâre into the lore, youâre going to have to play that mobile version to get it. If the mobile game is not the kind of thing you want to play, that kind of sucks.
Like, imagine if the next canon Star Wars episode wasnât a movie, but was a pay 2 win mobile slot machine game.
The reason Iâm so deeply unsympathetic is that this is gomergate-adjacent. Itâs the same attitude, the same mindset, the same people (to an extent).
This is why âgamersâ were the test balloon for a new wave of right-wing radicalism. Because they so reliably react like this.
I full-throatedly and completely agree with this statement. The reaction to the Diablo mobile game announcement, the entitlement, the sense of being âdisrespectedâ by a press release or a companyâs PR strategy is indistinguishable from the ridiculous outrage that finally boiled over in 2014.
The only thing thatâs negative about the Diablo: Immortal announcement is that itâs not made by Blizzard, but by NetEase who have LOTS of knock-off titles. It feels rather cheap. Other than that, I have no sympathy for gamers who are willing to burn Blizzard to the ground for Diablo when you can enjoy so much else what Blizzard does. Thereâs no point in going to Blizzcon for just announcements since many of them get exposed even before the official announcement. Even popular streamers will dismiss the point of the âBlizzcon E-Ticketâ since those are just like watching glorified trade show announcements.
And as @SkeleRym hit on, this is so gomergate adjacent in reactionary dialogue. Gamers donât want to think gamers can be too reactionary. Gamers only want blame games journalism for turning this into scandal to âruin the reputation of gamers.â Gamers are even mad that by accepting this mobile game that you somehow accept bad business practices like micro-transactions (Oh gee, like Blizzard never did that before). I would be more sympathetic to this really questionable business decisions, but I feel like gamers care far more about their entitlement and image than if they are actually getting fleeced. They can justâŚnot buy the game and move on.
Oh yeah, I also forgot. You know who a bunch of the angry Diablo consumers were rallying behind? Mark Kern. CEO of the defunct Red 5 who talked to lots of reactionaries about being pro-Gamergate.
I know I said I as done with this thread, but you do realize that you just undercut pretty much your entire argument.
If the announcement of the mobile Diablo game had been leaked before BlizzCon, we wouldnât be in the situation weâre in now.
Overall though, I donât see why both sides canât be ârightâ here. Canât we all agree that this was a stupid and badly mishandled PR move on Blizzardâs part to announce the game at BlizzCon in front of that audience? Canât we also all agree that if youâre a huge Diablo fan, this announcement might have justifiably upset and disappointed you? Yes, the Diablo fans overreacted, but I donât think itâs unreasonable for them to be upset at all.
No one here is defending the level of rage thatâs the result of this announcement.