Zelda: BotW and Zelda in general


#122

That is literally how I got to Goron Land.


#123

More content.


#124

#125

Because Nintendo doesn’t want my money or taking their sweet time or copyright issues or something.

You’re welcome.


#126

Stupid Yiga and their bananas.


#127

The level of commitment of quality tweets continues:


#128

DLC2 comes out TONIGHT

I never actually finished the game. I played it a bit recently, and I was back INTO IT. I think my two games right now are gonna be Zelda and Hearthstone, at least until I beat all the Zelda biz.


#129

Oh yes. Still haven’t beaten Trial of the Sword. It’s like my 4th attempt now. D:


#130

The new challenge in DLC2 kicked my ass. I haven’t played since i beat it in March. Ugh. Gonna start practicing when I’m rejuvenated tomorrow.


#131

Trial of the Sword isn’t actually that hard. The problem is they keep making you start from the beginning after one death. Every attempt I get further than the last. If it just didn’t send me back all the way, I would have beaten it already.


#132

(´▽`ʃƪ):heart:


#133

Finally getting around to the Champions Ballad DLC. Love the new challenges/shrines.

Still can’t beat Trial of the Sword.

Also new kitchen art:


#134

#135

Twitter continues to show me how people are just discovering cool things you can do in this game:


#136

Kind of wishing for my Nintendo games to be on steam now.

I actually prefer the default graphics, but when you can just see everything clearly. It’s visually satisfying, even if the textures are bum.


#137

Last night I had a quintessential Breath of the Wild experience.

The plan was to start at point A and check out point B because it’s supposed to be an Important Place. I know it’s there because I saw it labeled on a nearby road sign, and also I have a map of the area and it looks right on the map.

I teleport to the nearest tower because, while I’m heading to B, there’s a place C on the way that looks odd.

While gliding there, I find something that looked much odder and go there instead.

Odd location D has someone that wants a particular kind of fruit. A fruit I had a few of. Only a few, because I had never found the plant that bore this fruit and occasionally would find them in crates. But my Compendium knows they’re from region E, so I head over there after a quick stop at C because E is literally on the opposite side of the map.

While wandering around E, I find a big horse. Well, better get this horse, right? Done, and I also note a nearby shrine F. Ok, where’s the nearest stable? The one north of here has a cliff in the way so instead I have to slide around to the south and east to get to stable G, but I dodge some baddies and drop the big horse at stable G and have a conversation about the legendary big horse while astride said horse.

I double back to F, do the shrine, find a confused person, kill a Stone Talus, find some Koroks, find a diary, climb a tower, and then see from afar what I think is locked memory location H, one of the few remaining locations. I go there; it is. Conveniently, my fruit detector is also going off, so I also get the fruit I’m looking for. Then I do another shrine so I can return here easily.

I still need to drop the fruit off at D and visit B.


#138

That game is god damned magic.


#139

If you get the DLC, you get the “path” extras to where you see what path you took. It only holds up to a certain amount. I think like 200 hours of game play. It’s really fun to watch where you went how many times you died and how many times you teleported.

My go-to teleport is the Dueling Peaks Stables. It was the first stable I encountered and easiest place to unload a bunch of amiibo cards for materials.

But man. That Champions’ Ballad. I just want to play that over and over again. That final cut scene always gets me.


#140

That game ate me whole for about 2 weeks when I first got it.

My only question is where do they go from here? Aside from MOAR, I really don’t see any ways they could improve on the formula. Does anyone have any ideas on what they’d want to see in the sequel?


#141

I want a few specific changes.

  1. Add more items that aren’t in the weapon breaking system, as it is frustrating to reach a point in the game where getting new weapons is frustrating, and I feel compelled not to use good weapons because they will break. I’m not saying that there should be no weapon degradation, but a part of the experience should be gaining a permanent arsenal as you hit major milestones.
  2. In addition to getting a permanent arsenal slowly, it would be nice if the abilities you get from the Divine Beasts (or a new game’s analogue) did a better job of feeling like they changed the experience. Revali’s Gale was the only one that I felt didn’t break the game (or become a gate for progress) but also was more than just a boring extra ability. It felt like a genuine upgrade to my ability to explore the world, and I want to get more abilities like that as I play through.
  3. BOTW basically has two tiers of dungeons: Shrines, which are fairly short, and Divine Beasts, which are big whole things. I would prefer three tiers: Tier 1 can stay Shrine short, but I want a Tier 2 of slightly longer experiences that feel a bit more involved and aren’t just about being designed around one idea.
    I’m sure there are others but those are the main things I would adjust?