Shao Khan has a fatality in MK11 where he croquets a dude’s head with his hammer so hard that it goes inward and flies out his ass.
Animal Crossing has found a challenger. Borderlands 3.
UGH. So hype with the hour reveal. They improved SO much from previous versions. Here is a list of things I’ve found noteworthy:
~ Level/Loot Balancing: You can play with friends at different levels and will have enemies and loot scale that the level your character is. Also everyone will have more or less equal loot. Like when it comes to playing co-op everyone gets same loot each.
~ Alternative firing mode: you can have alternative firing mode to shoot something else depending upon the maker of the gun.
~ Skill Tree augmentation: you can also go towards a different tree on your special abilities.
~ Sliding action: you can now slide as an additional action to help with combat.
~ Special Ability: You automatically get it at level 1. And you can pick them based on tree, so 3 special actions to choose from.
~ Elemental Bullets: need I say more?
~ They have the Zorg ZF1 gun more or less. basically you shoot a homing dart then all your bullets will hit that target.
~ NPCs/buddies: you can now have NPCs play with you on some missions and they can revive you and vice versa.
There is also a new trailer and it gives me life.
I love co-op games but never get people to play them regularly with…
If you, Ro, and Jeremy commit to playing, we could form a group of four and schedule it
after how far Gearbox has sunk I have literally zero expectations for B3, but so far the news has been positive. The general vibe looks closer to B1, with far less humor and less “badass”. It appears we’ll never escape the black hole of sucking that is Claptrap but considering they didn’t include a single line of his dialog I have hopes.
I think they’re reading the room a bit on that one. A lot of people loved BL2, but even many superfansfans will say it’s definitely the worst written and most annoying game in the franchise(which is saying something, since the BL1 story was paper-thin to the point of making Destiny look like Game of Thrones), and most of those people specifically single out Anthony Burch as the lead writer as the reason. It seems like they’re trying to return to the things that made BL1 a breakout hit while also including the lessons they learned from BL2 and Presequel and the response to those games.
I feel like if you’ve seen that Ashley/Anthony Burch YouTube show you can understand how they would make something like BL2. And why I don’t think it’s amusing.
Tiny Tina and her use of AAVE can bite me.
Well, I’ve said it before, but I’ll say it again - Hey Ash was pretty competent, well-made sketch comedy, it was just the right length, it was well written for what it was, though not to your taste, it was pretty good stuff. But when you stretched out that same writing style into a, what, 30-40 hour game? It gets grating real fast, not to mention the way it felt like a bunch of repeating sketches glued together because Burch just didn’t have the ability at that time to write something of that length and nature.
I did manage to get back in on pre-sequel, and I will get on and re-play that eventually, but BL2 came within a hair’s breadth of killing borderlands for me.
It seems as though they’ve killed the only thing that killed borderlands for me.
I can play with anyone I want and they can be any level and the game will just handle it.
That is a really good feature, and it shows that they’ve also been critically examining other loot shooters that have come along after Borderlands, and picked up a few new tricks - for example, what they’re doing there is pretty much straight outta Destiny, where a fully geared, max light, top level character can play with a freshly minted level 1 character, and both can contribute just as well.
I had so SO SO much fun playing… A borderlands. I think it was 2 may have been the pre sequel when a few friends and I just played it on a nice schedule for a few weeks. We all leveled up and enjoyed each other’s company and just had a great time together.
Then it all just fell apart. Now nobody could play. It was just the worst. Gone was my mechromancer (must have been 2) for she was too high to play with anyone but the members of the original game.
I’m real glad destiny came along and showed them how to let friends play together. It may cement the game as a staple game for friends to play together.
Bloodstained: RItual of the Night has a release date. It’s June 18th. I backed it on Kickstarter, so I should be all set.
Yeah I sort of categorize that type of thing as “YouTube humor”. It seems engineered to be ~6 minutes. I’m not a fan of it but I recognize that people like it. But yeah when you span it past that 6 minutes it’s too much. Same with Cheddar if you’ve heard of it. It’s like a news network that, from what I’ve seen, is basically YouTube news on a 24 hour network. It’s incredibly jarring.
You can still buy it through a console store or steam though right?
Yes, of course.
Not sure I completely understand this move, but Psyonix are effectively taking Rocket League off steam (not for current owners) to be exclusively sold in the Epic store.
and so the digital distributor wars begin
what will be interesting is if the current Steam players can cross-platform play with the new Epic players.
Rocket League crossplatform is already very legit. However it operates in parallel to the other platforms.
You have you platform gamertag and a rocketleague gamertag. The rocket league gamertag allows you to party up crossplatform.
Abit clunky but better than a walled garden.