Oculus Rift (Virtual Reality)


#41

#42

Robo Recall is fun times. Need to practice the controls and aiming, but so far NO MOTION sickness. Feeling pretty good about PAX now.


#43

Me and my brother went in on a Rift Touch package

I really enjoy using it but the setup was painful because I just wanna like, plug it in and have everything sort itself out. I don’t wanna have to dig deep into temp folders and extract .msi files and rename shit to other shit just so I can get the USB 3.0 ports to work properly. There ought to be a simple ‘update all my shit’ button that you click on during setup. Instead I couldn’t find any way to force download and update to latest drivers/firmware/whatever.

That aside it’s all pretty rad. Loving the experience over the Gear VR and the Touch controllers are very comfortable and the whole thing is surprisingly accurate despite how ad-hoc my first setup was.


#44

Yeah. I really need to get more USB ports or some adapter. Still have some 2.0 USB ports, but I’m not really noticing any lag issues.

I have to wear a bandanna over my head so my hair doesn’t get caught up in stuff.

I will definitely have to learn all the ways to reload and attack on Robo Recall. I wish they had an better practice/info on how to. Can’t find a way to redo the tutorial. I have a feeling it will be most points in the Omegathon competition.


#45

IIRC, it’s all fine with USB2.


#46

Yep it is. I really need to upgrade the living room HTPC to run Oculus OR just temporarily move my PC to there.


#47

I’m looking at putting USB and HDMI ports between the studio and the livingroom (they share a wall, and my PC is actually right behind the TV in the livingroom through said wall).


#48

Oh man. I think I can do that as well. My room is right next to living room wall that the HTPC sits near.


#49

USB 2.0 should function nearly identical, it just performs jpeg compression on the image which shouldn’t effect tracking.


#50

I’m running 3.0 just fine now. My mobo is fresh and has tons of 3.0 real estate and even a 3.1 pluggy hole.

It just took a hot minute to dig deep into some forums to figure out what kind of Hackerman solution was needed.

When I have time (aka this winter, if ever) I really really want Lone Echo. Other than War Thunder and other flight sims, the zero-g space fps genre seems like it’ll bring a lot to the VR world. Plus who doesn’t love being out in the fuckin’ void?


#51

I have been playing Thumper in VR and it is fucking intense for a rhythm game. There are 9 worlds and it feels like the real game didn’t show itself until world 4, but hoo boy, it did.


#52

Wow, some really cool people worked on this project!


#53

#54

#55

So I’m running into a situation where I want to use the Oculus I got, but the computer I have is in my office, and the nearest place I have that has room to do anything but chair or stationary standing VR is in the den, which added up would require a cable run of at least 40 (maybe 50) feet to stretch to a central hookup point that allows the integrated cables to reach the far bounds of my potential play area.

And so to do that requires myriad HDMI signal boosters and USB-CAT5 adapters or some other mess, none of which is officially supported and I’m looking at probably $200+ to rig that up.

At the current point I’m thinking my best option is to just physically move the PC for VR sessions? I can’t think of a less convenient option but it’s the only surefire way that doesn’t involve building an entirely new VR rig.


#56

That was the first “game” I played last night after I got the room set up. I only have a “moderate” play space for now size-wise, but it’s enough.

Superhot VR is a fucking experience.


#57

Punching bad guys in the crotch is fun.


#58

RoboRecall is also amazing.


#59

BeatSaber looks like Fruit Ninja meets AudioShield and I am so, so in. https://twitter.com/BeatSaber

In the meantime, I’ve been enjoying lately:

  • The full release of Island 359
  • Super Hyper Cube
  • Accounting

That last one is a free game that takes 30 minutes or so. It’s an oddball narrative adventure made by Justin Roiland of Rick & Morty fame. It’s worth the 30 minutes.


#60