Oh no.
If they do not get the “best thing about Heroquest” guy to make a commercial for them they will be leaving money on the table.
Brode-swode
Heroquest was my favorite game for years as a kid… but it was pretty terrible when I revisited it as an adult…
I don’t know that we shared the anecdote on GeekNights, but we revisited Heroquest at RIT and discovered its true degenerate strategies. The crucial line was “We stand outside the door doing nothing and rolling forever until the Barbarian rolls a 6 movement.”
You have shared that anecdote many times on GeekNights.
Yeah I had similar reactions. But cool painted plastic figures and buying equipment! I wish I had been able to get all the expansions as a kid.
We had every expansion. We played them all too. The solo adventures were OK.
Just play Gloomhaven imo.
But Gloomhaven doesn’t have the crucial Hero Quest IP, where else are you going to find a Fimir, a wizard, or a plastic bookcase?
Hero Quest quest did give me my earliest introduction to fantasy adventure games though, so it’s not like I hate it… but you really can’t play it with adults using the rules in the book. My D&D group played it for a laugh one night and immediately discovered exactly the same approach as Rym and Scott’s - room after room of fantasy adventure door breaching exercises where every monster inside the room would die before it acted. Good for a laugh, in a “how did I never figure this out when I was a kid?” way.
My brother and I played Heroquest against our Dad for much of our young childhood.
I had Dragonstrike, but I could never get anyone to play it with me. My first proper role playing outside of a nerd running “D&D” around a campfire with no dice was some D&D Cyclopedia games before sprinting straight into AD&D Second Edition and never looking back.
HeroQuest can be fixed with just two minor changes. One is replacing roll-to-move with literally any other mechanic. Two is making it so monsters can leave rooms on their own before players open the door. Thing is, that will only get you a non-broken Hero Quest. It’s not good, but at least it works.
If old school straight up dungeon crawling is what you want, I have to agree that Gloomhaven is probably the best option right now. The major benefit over most other options is that it does not require any human being to run the game and play the part of the dungeon.
I would add a new consequence/trap to the game and the treasure deck. CLANK.
You make a big noise. The GM gets to open a single door of their choosing. Those monsters are now free to do what they will.
Pro mode: the GM gets to choose a single MONSTER. That monster permanently has the ability to open doors.
I would say “you missed out” but honestly the best part of Dragonstrike was that abomination of a video.
I played it with my brother a handful of times, and I want to say Wyatt and I did once or twice? We did have fun with it, but we were kids and what the fuck do kids know? I got a lot more mileage out of it later on when I first got into D&D and used the boards as maps for my own games.
Honestly, those boards are pretty great.
Dragonstrike straight replaced that with movement points. The dwarf was slow and the cheaty elf was fast.
IIRC, monsters could also wander in Dragonstrike. I literally don’t remember if it was better than HeroQuest or not though. Probably not, given the givens.
I was always in the GM role with these games. Dragonstrike we sort of interpreted the video as the rules and thus got some rules very wrong… we allowed called shots to one shot the dragon for example. I assume that’s not actually how that’s supposed to work.
No, the actual rules make the dragon a beast. I did draw inspiration from the video though and allow people to come up with creative uses for their equipment. Pretty sure it was TSR saying “yeah here are some rules but also fuck the rules have fun.”
We assumed the video was a secret tips / strategy guide - I remember conversations with cousins about how the secret way to defeat the scorpion monster was to do exactly what they do in the video.
Looks like they’re making Clank: Dune
Walk without rhythm.
Almost approaching ‘convention’ levels of gaming this week.
1846 and 1889 online async games during the week; these are still the only multiplayer games I’ve been keeping up through quarantine.
An Unlock on Friday with only a mild case of “build a house of cards” in it - we always dread seeing that show up in these escape room games. Also Undaunted: North Africa and two back-to-back games of War of the Ring; our first game went weird immediately, and we wanted to see a closer game. Second one was more exciting, especially after I revealed Merry had never left Rivendell and was waiting the entire game to ambush the Witch King with a Dagger of Westernesse (he missed).
More Gloomhaven, more Undaunted, and more Hansa/Traders of the Air on Saturday.
New Spirit Island expansion was delivered on Sunday and we played it immediately, we’d been waiting all week. It’s a huge amount of new content (twice as many spirits, more adversaries, more powers).