I can tell the following things just from the box. It’s a Euro where you want to score the most victory points to win. Seems like the main way to get victory points is to achieve goals. My first guess is that those goals are either secret similar to private routes in TTR, or are public goals you want to snatch first like nobles in Splendor.
It claims to have no/low randomness, to there is probably some sort of action-taking mechanism. The top right of the board looks most likely to be related to that. maybe some of those cards get dealt out there. On your turn tou take/buy a card from there and then do your stuff. Maybe a mechanism similar to getting rooms in Castles of Mad King Ludwig, or getting civs in Vinci/Small World.
The spaces in the top left of the board have colors corresponding to the countries on the map. That’s probably the meat of the game. Moving around, getting some goods, getting money, trying to gather/arrange/build something that will result in goals being achieved and victory points being scored.
I feel like there are a handful of games that combine the Euro with moving around a map, but not too many. That combination already makes this interesting enough to investigate since it’s close to being unique, even if not entirely unique.
I would have to read the rulebook to see if this game has a special truly unique/interesting mechanic to set it apart from the pack. The really good games all have that one special trick that makes you go ooooh. Like in T&E when the lowest colored point you have scores.
Anyway, without reading a review or knowing anything, I can safely say I want to play this. I’ll read the rules when I get home and see how right I am.