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Yeah, that’s what I’ve been told.

I had a pretty good idea what the second playthrough would be like, but I’ve been avoiding spoilers so I have no clue what the last third will be.

I spent a lot of time trying to complete most of the sidequests in my first playthrough so I imagine the second and third should be pretty quick.

Yeah definitely good to do them in the first two. I’m just glad you actually went for the next playthrough because so many people ignored the message to play again and thought that was the whole game.

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I mean, most gamers aren’t repeatedly mining games normally for nuance and re-contextualization of narrative. That said, I’m not sure the best way to emphasize it without spoiling/priming about the overall narrative.

I think it was just kind of a slight misstep to call it “New Game” instead of “Continue” but Yoko Taro is one of those people who just does it how he wants.

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Finished Anodyne 2 with the exception of probably a couple of secret things I may go for at some point.

I felt like it did a pretty good job capturing some of the things I liked about certain games from the 90s without the tedious elements that generally prevent me from replaying those games. Music is great, story is pretty good, and there’s some interesting optional / meta stuff to check out that I enjoyed a lot.

Probably just over 20 hours into Jedi: Fallen Order at this point. The plot and characterization is at times phoned in, but honestly this is the first game in 20 years that made me feel the same way as Jedi Knight and Jedi Outcast made me feel as a bogey man slicing through storm troopers and exploring old force tombs. I just paused the main story plot and am backtracking through a lot of areas to get 100 percent on finding the cosmetic crates and fully explore the space now that I have a lot of the movement abilities.

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Yes! This game carries the spirit of the old Lucas Arts games. I am glad the EA gave the developers a changes to make a game that immerses you in a new universe, and it is not phoning it in using loot crates, and micro-transactions.

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Finished up Jedi: Fallen Order on sunday. Final section had a nice ramping up of different kinds of combat challenges that really felt like the perfect skill test for everything you’ve learned throughout the game.

I warmed up on the story a bit as you really get the full back story about 2/3rds through that really adds some characterization. Its still not breaking any new ground for a Star Wars game here though, but it does bump up my 8 out of ten to a 9 out of 10 when I look back at the experience as a whole.

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I heard the game is “Souls-like”, does it have similar difficulty to Dark Souls? I played Nioh and it involved a lot of dying even on normal.

I’m playing a lot of Destiny 2, cause it was free on the stadia for me. I’m tempted to pick up RDR2 on it as well. I’m staying away from Football Manager 2020, I don’t need to be able to play spreadsheets the game on my phone. I’d never get work done!

I’m slowly working through my second time playing Nier: Automata. I’m enjoying it. The gameplay is just different enough and they through in just enough new plot details that it isn’t a complete retread.

I highly recommend this game if you haven’t played it.

I have it a college try way back. I cant get myself past the artstyle. It just feels like I’m playing someone else’s fetish sim.

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The core combat loop structure is very souls-like in that you are dodging or parrying melee attacks while also dealing with ranged guys plunking at you. This is mixed up with tough boss fights or alpha versions of normal enemies that have fast and quick attack cycles you will need to learn to read to stay alive and deal out damage. I should also stress that the difficulty setting highly changes the played experience. I played on Jedi Master which featured the most souls like combat (high enemy damage, high enemy aggression, very short parry timing windows) but each lower difficulty level tweaks these 3 settings to be more friendly (and shows you with bars on the screen by how much).

It has features that are more friendly to a wider audience. The Meditation aka bonfires are much more frequent. While you lose XP on death, you only lose whatever amount was between you earning the next ability point. You keep the ability points you’ve already earned. You are not punished for cumulative deaths and do not need to make XP saving death runs. The glowing pickup to regain your XP transfers to whatever enemy killed you last and you can get it back simply by damaging them (you don’t have to kill). If you died for a different reason or against enemies that aren’t always there the pickup is in available as a floating glow point. Picking up automatically refills your health and force bars so you can be a bit risky about getting it back.

Also, unlike a Souls Game, I never felt like I HAD to grind to either level up to meet a challenge or because I lost a massive amount of souls I was planning to spend and/or because I needed drops for item upgrades. I maxed the ability tree and got the majority of the findable upgrades just enjoying backtracking for exploration. You can play it for 30ish hours and see pretty much everything. That said I am interested in going back in a few months and trying to speed run it as it was fun and I could breeze through those opening sections knowing how to maximize my combat abilities.

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Yeah, I’m not going to lie, the main characters’ costumes gave me pause at first too.

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You dismissed one of the best games this decade as a fetish sim because the player character is a sexy robot?

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Au contraire monsieur. I would have done that, but everyone told me that it was very good so I believed them and played it. Try as I might it made me uncomfortable despite my best efforts so I continue to acknowledge it’s a great game and read what people say about it. I just determined it wasn’t for me.

Many do this for one of my favourite games, Dwarf Foretress. I just don’t hold it against them, or post memes meant to embarrass them.

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To be fair. I dismissed Neir: Automata because I though the enemies, background, and gameplay looked really uninteresting to me. However, the main character had one of the nicest rendered asses I’ve ever seen in a video game.

159 posts were split to a new topic: Objectification of Females in Modern Media

I am really enjoying dying a hundred times in Divine Divinity OS 1. Though I can’t imagine having to reload so many times would be fun in co-op mode.

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if you like original sin 1, you’re going to have a blast in 2. I’m playing 2 with a group of coworkers right now and it’s a fantastic time.