It’s back online.
Here is the peek test. This test has you behind a wall with two arrows. An arrow lights up telling you to strafe either left or right. You strafe that direction to peek around the wall and try to find and shoot a single stationary enemy as quickly as possible. You know, to practice peeking around corners and killing before being killed. I was pretty average at this, but again, the pros average frag time is faster than my time to shoot. I’m dead before I fire a bullet.
Here is the spray test. I’m not sure if the spray test judged me properly. If it did, then I suck at it, which I also believe. I thought that the test wanted me to control my spray, like I do, by not holding the trigger. But when I did that the test didn’t register. I think this test wants you to spray and pray, but try to control it just by moving the mouse, not by letting up on the trigger and burst firing. Either way, I am way bad. I could not contain the spray.
Here’s the jump test, which I mentioned before. Out of 8 jump challenges, I was only able to complete the first three. The three I completed I did much slower than most people. Some of the tests were obviously do-able, I was just unable to do them. For example test 6 has you jump onto very pointy sticks, like in a kung-fu movie. I know how to do this, I just wasn’t able to jump precisely enough. The final tests have you jumping out of a window and around a 90 degree corner. I never knew this was possible, and I do not have the faintest clue as to how to accomplish it. I wasn’t able to figure it out, either.
Next was the perceive test. Here you aim at a target to center yourself. They then play a sound of gunfire. YOu then fire a single shot at where you heard the gunfire coming from. You are judged on speed and accuracy. Obviously your audio setup plays a large factor here. I was using my AKG K240 stereo headphones, not surround sound. Even so, I was way bad at this.
Here we go, something I’m kind of good at, the flick test. Here you zoom in with a sniper rifle. Then an enemy appears and you shoot it. Much like the aiming test, I was extremely accurate. More accurate than pros! Just very very slow. I take my time carefully aiming to get that accuracy. In a real game, I’m dead before I shoot that very accurate shot, unless my opponent misses once or twice. Also, as we saw in the tracking test, I’m only accurate because the target isn’t moving.
The final test, the holding test. Sniping at moving targets. They tell you one of 6 locations the enemy will emerge from, but they move around all over. You also need to deal with switching between the two different levels of zoom on the scope since some enemies emerge closer or further. You can see I was much better at the closer enemies than the further ones. Not only am I dead before I shoot, but my shot is not accurate because the target is moving.
Now that I have completed this baseline skills assessment, I’m going to try just a tiny bit of the training. I want to see how it is designed, and determine if it will actually help improve player skills or not.