With the recent discussions about the Playmaster plugin for CSGO, I think this kind of topic deserves its own thread.
I’ll kick it off with my own experience from earlier this year. In February I had a long work trip coming up, and that meant online games like PUBG weren’t going to be possible, but it would be an opportunity to do some aim training, inspired by a friend who had done some on his twitch stream. He used KovaaK Aim Trainer, so I bought that.
The trainer is full of “Scenarios”. Each is a timed test of a specific aiming skill, with a specific kind of target, target movement, range, gun type, etc etc etc.
There are THOUSANDS of scenarios! I googled for a guide and via a YouTube video found this PDF:
AIM WORKOUT ROUTINES WITH KOVAAK’S FPS AIM TRAINER
From this I started a training routine that would improve target tracking (vertical and horizontal long strafes), switching between targets, and quick clicking on moving targets. Specifically:
Close long Strafes
FuglaaXYLongStrafes
Vertical Long Strafes
1wall6targets TE
Tile Frenzy - Strafing – 01
And because I am me, I started a spreadsheet where I would note down the score of every single test I did, to keep track of my progress over time.
On the first day I started by doing each of them once, to see what my skill level was before the experiment began.
Then I did each of those scenarios 10 times each per day. Starting on February 15th I spent at least one hour in Kovaaks aim training for 19 days up until March 12th. So not every day, but most days.
After about a week I started looking for more specific scenarios for my goals, and settled on these four:
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1wall6targets TE - this I’d use as a general warmup for linking my eyes with my mouse pointer with my hand.
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Headglitch 180 (recoil)! - This presents the tops of heads behind walls, moving randomly side to side, at various heights and distances. The recoil matches that of a LMG in PUBG, and requires right click to aim down sights.
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1wall 6targets small - way more precise aiming
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PUBG Heavy Recoil Ascended Tracking (Accuracy Scoring) - This is the most PUBG-like scenarios I could find, and has moving targets are all kinds of heights and distances. You need to track moving targets AND control very heavy recoil, much like an AR with no attachments in PUBG.
My scores improved! The very best single test scores went up the most, but I was more concerned about my average over 10 attempts on a day.
These scores are with a 15 inch 60hz laptop screen, average of 10 attempts:
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1wall6targets TE improved from 78 to a best of 95 … a 22% improvement
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Headglitch 180 (recoil) improved from 860 to 1310 … a 52% improvement
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1wall 6targets small improved from 508 to 561 … a 10% improvement
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PUBG Heavy Recoil improved from 1480 to 3365 … a 127% improvement!
The 10% improvement is understandable because I added that to my training regime quite late, and the first average test was after a lot of improvement over the previous few weeks.
The Heavy Recoil improvement was the most noticeable improvement, more than doubling my score in the eight times I practiced it.
Conclusion (at this point of the story)
Aim training very much improves your aim!
But this was all on a trip, with the practice on my laptop with a 60hz screen.
And it was all theoretical improvement, as I hadn’t been tested in actual gameplay against real players.