Yeah, but that’s shady territory.
I don’t see how that’s shady, but the raw fucking deal Valve gave everyone for years, because they were effectively the only player in the market, isn’t.
Unity has similar licensing.
Yes, but IIRC The Unity license measures $100k per the past few months. Let me check it.
Confirmed.
There are definitely a lot of independent game studios that are in that middle range where they would have to pay for Unity, but UE would still be free. Granted, even if you do have to pay for Unity the price is still way low, so not a big deal.
Also of note, Unity charges you if you have money, even from funding. UE only charges royalties on that one game when the revenues from that one game are over the million. You could get a fuckton of funding and use it for free and not have to pay them if your game bombs. Also, you could have one game that does really well, so you are paying them the 5% royalties, but your other games that don’t do so well, they take nothing.
Of course 5% royalties on a million dollar game is a lot more than $150 a month, and probably more than the mysterious enterprise custom pricing. So maybe Unity a better choice if you do cross the million dollar mark.
Red Hook just released a PvP mode for Darkest Dungeon, totally free. There are general connection issues, but never interrupted a match once I got paired up. It’s hard to tell if any strategy is overpowered this early, but it really captures the DD experience in a single combat.
Activists have bought a bunch of GameStop shares and forced themselves onto the board to make sweeping changes to the company.
https://www.youtube.com/watch?v=3sVQWP1OSnk
I’m really interested to see if this leads anywhere. (Also, I love how blunt these presentation slides are.)
The guy who runs the Sonic Twitter account is giving it up.
WOW. Never saw that coming. Might actually play it?
On the face of it, it sounds like a stupid idea.
BUT it might be genius. Will have to see.
I worry about:
- Bad business model since it’s free to try and on mobile.
- Game not being strategically deep enough because it’s Pokemon.
- Multiplayer, networking, and competitive aspects sucking because it’s Nintendo.