So Rym put this stupid idea into my head and now I can’t let it go.
So my particular take is as follows:
Table with 2 sides and ends, like a long table.
Make up “character sheets” which will just be beliefs. Possibly titles. Place in envelopes along the sides of the table and at one end.
Set the players in a conflict where no side is “right” and have this either be a negotiation or a fight which ever the players decide.
Sitting at the end of the table is the guy who’s envelope simply says “There is a gun taped to the bottom of your chair, you know what to do”. Also there’d be a gun taped to the bottom of his chair.
That’s about it for the stuff that I have down. The fuzzier stuff I’m thinking is that this is a meeting between say an occupying force and some organized rebels. The leader of the rebels is in attendance (expected because if he’s killed it’ll just rally more support to his cause) but the leader of the occupying force has joined to everyone’s surprise.
The reason for the occupation could be something along the lines of look your country is right next door to this other country that we’re at war with for really legit reasons… like, say they are actively involved in a genocide and we’re intervening.
The locals understandably just want to be left alone and there is the rub.
So as to the people at the table. I mentioned the leaders of both factions the rebels and the occupiers are right across from each other next to the head of the table. Their beliefs will include extreme confidence in their follower’s capabilities, (the rebels are confident they can repel the occupiers and the occupiers are sure they can stay until the war is over). Next to each of the commanders would be a subordinate who’s significantly less confident in their abilities and more confident in the oppositions’.
Also worked into their beliefs would be some info about the individual with the gun, Known to everyone but that person, they were the one who broker’d the meeting. They did this through their publishing of their essays that analyze the conflict and that both sides enjoyed so much that when they said theyd attend a meeting if both sides attended both sides did and so here we are.
I’m also thinking some kind of time constraints, alert the players (maybe in their envelopes) that there’s a hard stop in x minutes where unless something happens something bad happens for both sides. Also further if someone gets shot it’s now something like if leader A gets shot, x happens, if leader B gets shot y happens and if either of their subordinates gets shot z happens.
That’s what I have right now. Criticism is welcome.
Also I need a way to actually put this into words that I put in envelopes. Also maybe some proper nouns to fill in my placeholders.