Highlights of games played this week:
Trickerion: Legends of Illusion - I wanted to play something weighty with Anthony during the week, so we ran through the “full" game a couple of times. This has grown on me significantly since my initial impression.
Glass Road - My favorite modern Rosenberg game. For some reason, I have played this game just eight times over four years, and six of those plays were in the month of February.
Stephenson’s Rocket (new to me) - It’s a Knizia train game. It also feels like an uncomfortable coupling of Acquire and Through the Desert. We got a few rules wrong (station placement) but this is just “ok" for me.
10’ to Kill (new to me) - Rumble in the House, but better (ie. you could convince me to play it again)
Age of Craft - A recent play confirms this is different enough from Colony to justify keeping both.
T.I.M.E Stories - Taking a break after finishing the Marcy Case. We performed our final run with the efficiency of Bill Murray’s character in Groundhog Day.
Brew Crafters - I’ve only played this twice, but I do wonder if getting the research expert, a yeast lab, and maxing out 2 or more research tracks is a little too straightforward and powerful.
LIE (new to me) - It’s Liar’s Dice with cards, if you’re into that sort of thing.
Mage Knight - I haven’t played since the middle of last year, so I set up a solo game on Monday with cities one click below max (7/10). Lost on the last turn by about three damage. Things certainly could have gone better - it would have been nice if there was any mana in the pool on the final turn (or if any mage towers had been accessible - I was casting out of the offer using Magic Talent for the entire game)