It would be more interesting to try to make an AI that play QE well.
Well, I’ve been fascinated with the idea of bot making contests recently. Watching people build bots with strategies and seeing how they compete with each other is cool. It also reminds me of class contests in High Performance Computing a bit. It also comes from a more complicated interest in removing the playing part of ccgs, but that’s another story. In that vein, I started working on a framework for a QE contest.
I have started some source code started here: https://github.com/benjamintf1/QE. It’s not complete, but I think it’s a decent start. I need to check some of the logic on bidding again when I’m less tired, and I forgot to show the auctioneer all the bids each time(which will probably change the interface of that and results). At some point I need to decide on a value function for placing, and how to figure out number of players, and which players to include(but having bots first would be nice). Making player be reachable by http could be a goal if people want it, but I wanted to get something running quick so ignored that.
Let me know if you’re interested(/ if you have improvements/requests).