Losing - PAX West 2022

Losing
PAX West 2022

Winning is good, and losing is bad. We strive to win, and this is the basis for most of the games we play. Challenges are binary: we either overcome them, advancing the story, or fail, and must try again. But, what if we were to toss this conventional wisdom aside? Do we really only have fun when we win? Have you ever had that moment in a game where epic and total failure was the most memorable part? What kinds of games would arise if we strove to make losing, instead of winning, the point?

Link to the slides:

Probably not the right blurb.

lol, I fixed it within seconds on the site post, but I forgot to edit the forum post.

I think this version of the panel could alternatively be called “Failing” instead of “Losing”, as that is what you mostly cover in the second half.