I'm Saddened... (Board Games)

Player interaction and negotiation is more Archipelago than Navegador, but they all feel very different to me.

I got fed up of carrying a heavy box of poker chips on airplanes:

https://twitter.com/penceos/status/973318963634556933

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Is there a way to make a digital one that is somehow more convenient than chips?

There’s GitHub - justinkwaugh/18www that’s not quite done yet.

Or https://itunes.apple.com/us/app/survey-party/id982257563?mt=8 which will, in fact, calculate optimal routes for you.

There are a million moderator applications going back to DOS that will maintain the entire game state. I personally like a little spreadsheet to sum dividends from multiple operating rounds while still playing with physical components.

There’s somethin’ about poker chips.

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A really deep dive into board game rulebook tips.

https://www.patreon.com/posts/17530387

Part of me wants to see how the Munchkin CCG. If I have a surplus of time, I may even sit down to do so at East, just as a matter of pure curiosity.

The whole of me knows that showing up at a local game store for organized Munchkin CCG event would be the pinnacle of shitshow experiences.

Eleven beardos utter “the cake is a lie” simultaneously and then the world ends.

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At the beginning of every game, they say “ready player one”…

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A munchkin CCG?

Yes. It’s a thing.

http://munchkinccg.game/

After watching a Let’s play of Deception: Murder n Hong Kong, it resembles a cross between One night Werewolf and Codenames. You’d think a game like that would be more notorious.

I heard about Fog of Love at Unplugged and finally got it. It’s really interesting! I definitely like how the cooperate/compete decisions have a real push/pull to them (and the tutorial is seriously amazing, especially the fact that you can reset the entire gamestate to demo it to new people without too much work).

https://www.youtube.com/watch?v=8a9oNOjI8V4

I know I bought the game due to their unplugged review and so want to see Rym and Scott play it at PAX East.

The game will unmistakably be T&E but it looks like the game will have a majorly different feel to it. One thing I only noticed on a second read of the rules is that if you set up a Padoga and there aren’t any next to the board, you get to steal an existing padoga! I might have to attempt a PnP of this to see if there are more subtle differences that come out of play.

Other big differences:

  • Gold is still wild, but having a gold padoga and tiles seems like a massive shift.
  • Being able to lay down multiple farms at once is a weird change
  • Unlimited catastrophes, but they no longer kill the space for good.
  • External Conflicts being decided purely by Soldier tiles means the game will not be as high-scoring, but Kingdoms won’t be as busted up by conflict.

@Apreche will probably appreciate this: a Quartermaster General expansion where you play a mini-game to build up your shit before the game actually starts.

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Yasss. Will it be here in time for PAX?

Maybe in time for the next Unplugged.

I’d say that’s too long from now, but I know I’m going to blink and wake up in PA.

Blink again and it’s the retirement home remembering the PAX days. :wink:

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You mean a retirement PAX.

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