This was based on some data I learned from game publishers. They generally don’t expect a game to get played very many times by the same group. 6 plays was considered the benchmark for a game that has even the most minimal staying power, and 6-12 was the range of MOST play. 4 plays was considered pretty typical among current tabletop gamers.
No publisher really cares if their non-expanding board game can survive more than 6-12 plays, since:
- Very few players will ever play the game that many times
- Of the few who do, even fewer will actually get good enough to start to understand the game
So a balance problem or degenerate strategy that takes more than a handful of plays to find can be safely ignored unless you really want the “people in this forum” demographic.