Honestly, I actually loathe the combat in Zelda, and most other 3D action games. I want to avoid having to fight things if at all possible. It’s just not fun. Press parry with perfect timing, dodge, now hit as much as you can, now defend again. Just die, give me your loot, and save me from this tedious bullshit.
And that’s another thing that is great about BotW. I will always try to avoid combat if at all possible by using some other means. There are so many ways to avoid this tedious combat, besides just running away. Bombs, arrow sniping, stasis, throw guys off a cliff, hit them with a metal block, murder in their sleep, fire, bees, etc.
When I have to fight, my primary strategy is to just be so strong, and use enough food and buffs, so that I can mash Y and win without having to play the combat game. I hate Lynel and ancient robots so much because they almost force me to actually engage “properly” or die.
I hate Souls because the game consists almost entirely of this sort of combat. Exploring my ass. It’s walk around and hit things. In Zelda there is a lot of walking around, but hitting things is pretty far down the list, and often optional. I know nothing of any game called Bloodborne, but I assume is the same brand of garbage.
I didn’t mention that I hate the combat on the podcast because I recognize that’s just my personal thing. Other people seem to fucking love fighting things in games. It’s also obviously very well executed in Zelda. Like, when I can recognize and respect a high quality beer that others will enjoy, but I just don’t drink, so I don’t give a shit.