I think Hollow Knight deserves a much fairer shake than you gave it in this podcast. That game has an absurd amount of polish for an indie game. It definitely focuses more on platforming, combat, and story over itemization, but IMO it’s the besr indie medtroidvania to date.
I think Hollow Knight is severly overrated. I played it for several hours. It does have more polish than many other indie games, but ultimately frustrated me into giving up.
I dont know what to tell you other than i disagree. It certainly has much more challenges available if you want to master the game, but I didn’t think completing the game was harder than any other vania
There are definitely lots of challenging bosses in Hollow Knight that ask player to actually learn them and there is no real leveling system to be able to grind your way to be overpowered like on more Symphony based examples of the genre. Heck I’d wish there wasn’t even the little character growth it has, as it’s easy to get in areas where enemies take too long to kill unless you have upgraded your sword.
If you really like this sort of game and get the Steam version, yes. Maybe still wait for at least a little bit of a sale. Don’t get the Switch version, though.
The Switch version has some laggy, busy rooms and some screen transitions that are slow, but it’s still pretty great.
I like Symphony more for sheer inventiveness and weirdness. Ritual has more busywork that you can optionally do, but it’s more efficient and approachable about it—which is what I’d expect from two decades of game design refinement.
I 100%ed the things I wanted to 100%, and I’m going to wait a few months and try New Game+ on a harder difficulty.
I’ve been picking this game up again and you can really tell the dude who made Symphony of the Night and those GBA metroids was behind this one. Just map design and the oddball enemies alone put it above most other games trying to ape this style. My biggest complaint really is all of Miram’s character grunts and death sounds are real cringy and are doubly awkward when you have a girl living with you.
UI gripe: when you’re looking at an alchemy recipe, or stuff in the shop, it needs to say how many you currently have in your inventory. This seems like such a no-brainer. Am I just not seeing it in the UI?
I also re-listened to this episode. Rym talking about not using the Castlevania IP: