Went back to Slay the Spire since I heard there was a new character. (And also my computer could run it again.)
The watcher is pretty neat. I’m currently in the test build so I don’t know how much will make it to the final build, but I like what I’ve seen so far.
Being able to scry your cards helps against monsters that like to spam your deck with status cards is extremely useful.
I’ve been playing Fallout 4, though largely to build a broken character that can survive a nuke to the face and beat death claws to death with her bare hands.
Taking a break before I go back into Disco Elysium with a Judge Dredd build and instead playing some Stellaris again while I REALLLY cannot wait for the Federations DLC to finally drop.
Putting a bit more time into Shadow Tatics: Blades of the Shogun which as far as steal games go is pretty stellar so far. I see a lot of comparisons to the Commando series which is a bit before my time. Game as a great way of telling you to quicksave/save-scum runs so it ruins any feeling of guilt for scumming out levels because this game is difficult. With how far the cones of vision are and how intricate the search patterns get it feels like a big accomplishment to get even one goon to break away to their doom. The isometric RTS stye took a bit of getting used to but the controller support helped a lot.
Technically since I’ve been playing it pretty much ever day for two years I am also playing Tekken 7. I bodied a lot of people at Magfest but there are some killers back home. It’s still probably the best active fighting game on the market today.
I just found the most adorable information about Mario from Dan Rykert’s interview with Miyamoto
“If you’re familiar with things like Popeye and some of the old comic characters, you would oftentimes see this cast of characters that takes on different roles depending on the comic or cartoon. They might be businessman in one [cartoon] or a pirate in another. Depending on the story that was being told, they would change roles. So, to a certain degree, I look at our characters in a similar way and feel that they can take on different roles in different games. It’s more like they’re one big family, or maybe a troupe of actors.”
The original Donkey Kong was originally meant to be a Popeye game, but Nintendo lost the rights, so they changed the sprites and voila! Two new franchises were born.
so TemTem is good. It’s Pokemon, but an MMO. I’ve just made it to the first gym, first boss fight with the bad guys. It’s Pokemon. I haven’t played enough to know if it transcends Pokemon, but just the fact that they actually gave us a functional online Pokemon is worth celebrating.
I’ve been playing on and off last night and today and haven’t had any server issues so far. My friend said that it still sometimes gets dicey around primetime, but it’s release week for an MMO.
Playing some Starcraft Brood War. I’ve never played it seriously until now. Currently going through the Terran campaign. I’ll probably stick with Terran, practice some build orders, and look up some competitive plays. It’s been really fun and surprisingly not as big of a skill floor than I thought, although there are quite a lot of starting options and paths to take.
Only other RTS experience I’ve ever had was playing a bit of Age of Empires II.
I know Ubisoft is not the greatest company and Uplay is terrible, but all that aside, Anno 1800 is an incredible game. It’s just the right mix of city-builder combined with light RTS for combat elements that just hits all the right spots for me.
Plus, you can play cooperatively where you and up to three other friends can all control the same faction. I was playing online with a friend last night and while I was building up our settlement and doing the city-building stuff, he was controlling our fleet attacking pirates and fulfilling trading quests. Then, when we expanded our settlement to a new island, I was improving the old island while he was setting up our settlement on the new island. I’ve never played a game like this before where you and your teammates both control everything. It made for an incredibly fun and collaborative experience. Oh, and it’s absolutely draw-droppingly gorgeous.
I bought this game on Steam called Moonlighter. I think I saw it at a PAX once. Similar to Reccetear in concept, but more pixelly action RPG and less visual novel. Shopkeeper by day. Action RPG adventurer by night.
Well, I didn’t even get to play the game for one second. It did not recognize my controller. The menus could not be navigated with the mouse. Through trial and error I figured out some of the keyboard controls to navigate the menus. It was WASD. I think the “J” key was the A button and the “L” key was the B button. I think C and X were left and right triggers. It was a mess.
Anyway, I navigate to the control configuration screen to get my gamepad working. I’m able to remap up/down/left/right to my gamepad no problem. Then I go to remap A and it doesn’t work. I’m mashing the A button on my gamepad, and it doesn’t do anything. Then suddenly all the control configuration icons disappear and are just replaced with white boxes.
First time I ever tried to get a Steam refund. We’ll see how that goes.
Playing Rime. I got it in a GOG sale giveaway awhile back. Tried it once didn’t click but Im enjoying it much more my second go. Pure exploration and light puzzling with a great visual style. Its like the Witness if it was less about line puzzles and more about exploration of an aesthetically pleasing environment.