Some highlights from the past week / Zenkaikon, and cathartic venting about Terminal Directive:
Netrunner - Terminal Directive. TL;DR: the corp gets great cards/effects and the runner gets options ranging from situational to bad. Despite having license to print anything at all without disrupting the meta, the unlockable runner cards are conservative and don't play nice with core set click economy or TD's shaper breakers. The act of unlocking things is still fun, but winning games of Netrunner with these cards is frustrating. The HB FA deck on the back of the book will win games. The shaper deck on the back of the book is inconsistent at best. It's bad. I'm rebuilding it after losing four games in a row, but already Anthony might win the campaign next game... I was expecting a dozen games or so, this will end somewhere in the range of 6-8. After hundreds of games of Netrunner, I was surprised by how the corp's comparitively powerful ethos effects allowed a novice to effortlessly tax the runner out of centrals and FA to victory (would you rather have $2 when the corp scores an agenda, or $2 each turn where the runner doesn't make a successful run? Those are in the same box.)
Jump Drive - I've found enough absolutely devestating combos to know not to feel bad when someone else pulls them in the next game. It kind of reminds me of Brink of the War in that way - you can't stall or slow down, it's all combos all the time.
Neos - I'm starting to really like this the more I play, it strikes a great balance between planning and luck.
Pyramids (new to me) - Went from 'unsure' to 'maybe' - building the pyramid is actually quite interesting, but the majority scoring feels a bit off. Scores are always very close, though!
Wind the Film! - Continuing to play this. The quality of WtF kept me from trading away the publisher's other game, Take the "A" Chord, consider that a positive endorsement.
Familiar's Trouble - Had our best game ever with Rym at Zenkaikon. At one point we set up and swept the whole scoring tableau, and finished with a score in the 40s.
Pastiche (new to me) - My initial reaction was happiness that a modern game had trading and it felt necessary and good - so I was surprised to find Dale Yu had the opposite reaction. I might get more chances to play if Anthony does pick it up.
Samarkand - Despite knowing not to trust the die, and that the game will end sooner than you think, I spent four turns stubbornly rolling the die and falling helplessly behind. It was fun, though.