Lots of new gaming at PAX East, let’s see if I can remember them all.
Standouts:
Crown of Emara - I watched the first game of this and became the rules reference for the others who were playing. Just watching the game I liked it so much that I had to play it before the weekend was out. And it was just as fun to play as I thought, really close game where the winner was determined in the very last play. Rym is going to buy it, but I might do it as well just to do the solo game.
Forum Trajanum - This is exactly my kind of game. The turns you take are very simple, but the variety of things you can do and the ways you score are vast, so it takes planning ahead but also being able to respond to the randomness and what other players do. I don’t think it’s the kind of game I’ll be able to get others to want to play a bunch though, so I probably won’t end up actually getting it.
Everdell - Most people already know this is great, and I totally agree. That first game is particularly interesting because you start off thinking you are so limited and the game is going to be so short, but then you start building up the engine and you can really make things happen. It’s a cool feeling. I immediately went and late pledged for the expansion + collector’s edition set since Katie and I want to play it on our own.
Solid Fun:
Noctiluca - Feels a lot like Potion Explosion, but takes a lot more analysis to determine which set of dice you want to take. The addition of being forced to give the other players what you can’t use adds a nice layer to the risk/reward. This fits well in the camp of something I would be happy to play again given the option, but not something I would think to bust out.
Yellow and Yangtze - I took a very sub-optimal approach to this game and ended up being last by a lot, but I like the differences this has versus T&E. I need to get better at both games.
Fine Sand - Also took a sub-optimal approach to this game and got last by a lot. It didn’t really click until halfway through the game what I should’ve been doing, and by that time it was too late. It’s got that feeling of versus puzzle games where you’re mostly doing your own thing but other players can mess with you. I’d be interested in playing it more to see how the decks change with the additional cards.
Planet - There’s nothing particularly new about this game other than the fact that you are building a 3-D tile board, so it requires a little more thought about what pieces to grab and where to place them. So it just fits in that solid game place, another one I would be glad to play again but not worth seeking out.
Not For Me:
Aerion - I don’t have a lot of experience with board games designed for solo play from the start, but it’s a category I’m interested in. This game is good, but doesn’t quite fit the bill for me. Halfway through the game I thought I was doing poorly but I ended up losing by only one card, so it did feel good to get that close and have a chance to win. But the mechanics just didn’t click as something I want to do over and over again.
Raccoon Tycoon - This was probably the objectively worst game I played all weekend. Cute art, decent concept for a game, but it just wasn’t fun at all. It also became clear pretty quickly how to break the game, though we didn’t attempt to do it. No one enjoyed it during our game, so that’s pretty telling.
Second Chance - Love Patchwork and Cottage Garden, but this one takes away too much and it’s just a shell of what makes those games fun. But that’s okay, it wasn’t designed for me, it’s for kids and other people with short attention spans. I’ll just keep playing the others I do like.
Catch the Moon - Again, not a bad game. It’s actually one of the better ones in the “stack things up until they fall” category, but I’m just not into those kinds of games. This didn’t do anything to change my opinion on that.
Unpublished Museum Game - Got pulled into a playtest of a prototype game where you are building museum exhibits. You get various points for creating exhibits and having patrons view them, with powers you can acquire by performing certain things before other players do. I think it’s a cool concept and the base mechanics are good, but the scoring and powers still need a lot of work. The scoring in particular is too binary, so I ended up finishing the game with 0 points because I didn’t meet any criteria to the expected levels. I also feel like, even if the scoring was more balanced, the gameplay itself wasn’t that interesting. Not enough meat on the bones.
I feel like that was everything. Every single game I played was new to me, so I’d say it was a successful venture.