I learned 8 games last week, because it’s just that time of year. Somehow this is still happening, even though half of the games I learned weren’t actually newly-published.
Goodcritters - in the same general category as Sheriff of Nottingham, probably best with a lot of people, but the 4p game is still interesting in the way that these games often get at their lowest player count.
Endeavor - make your euro engine go farther than the other guy’s (think 51st State). It’s a good one of those. I like the extra modifications you add on top of the rules at the start of the game.
Ankh-Morpork - picked up in the BGG Marketplace. Excellent Martin Wallace bluff/counter-thrust game (think A Study in Emerald). I don’t have any particular connection to the Discworld license, and it still holds up.
Tokyo Metro - investment / worker placement / subway riding game. It’s definitely a train game, and it’s not like any other train game, so that’s good.
1830: Railways and Robber Barons - I hadn’t played '30 before. Quite good, although it’s about twice as long as '89 (unless someone goes bankrupt). Half of the companies don’t start near anything good, and there’s a lot of ground to cover, the track development feels like it offers a huge possibility space.
Northern Pacific - I knew this was good but I wasn’t expecting to enjoy it as much as I did… maybe my favorite first play on this list. Cubes, one train that everyone has to share, and the position you happen to be sitting in turn order - that’s all you have to work with. Very good.
Sheep & Thief - been a few months since I played a new Japanese game. This does all the good stuff you want in a game from that specific design culture, a tiny amount of really important decisions.
Bios: Genesis - big messy Phil Eklund game with a million edge case rules. It might have the most of those - or maybe it’s just difficult for me because I never went past 100-level Biology. I did manage to solidify my understanding with some solo games on Sunday though, when my single-celled life made landfall as a Snail before getting extinct-ed by 200 million years of drought, only to have the resulting de-evolved eukaryotes come roaring back 400 million years later as… insects.