My local gaming store is becoming less and less exclusive to Magic the Gathering, and so it happened that I played a miniatures game for the first time yesterday. The game was Massive Darkness. I am not super-familiar with these kinds of games other than knowing that they exist and there is a dedicated fandom to them. I had a lot of fun with it even though I felt kind of useless for a bit of it.
We were three players including the owner of the game (who had supported it during the Kickstarter campaign) and two newbies which includes myself and my friend who owns the store we were playing in. Store owner played a female nun/paladin type of character, I played a giant “bonecrusher” (read: berserker) and the owner of the game rouned out the party by playing a mage. I felt my role was engaging the enemy due to the ability of my character (automatically deals 1 damage to the enemy when engaging and later got a skill that lets also attack in the same action as moving in on an enemy) but I felt like I was having not the right gear for most of it and was taking a lot of damage and had bad dice rolls. The game owner had at the same time specced out his mage and was already doing tons of damage. A bit of this was also that I was doing damage but others got the final blow and thus the XP points for it. Thankfully our healer kept me alive for most of it.
Game was very dicey at some point because we encountered a ton of very strong roaming monsters, one of which almost wiped the party and killed us if not for a single health point. The game also relies on a “shadow/light” mechanic that changes what your character is capable of depending on a quality of the square you are standing on. Unfortunately at some point we had to do a lot of battles on a light square which also made my character weaker.
Later I had finally managed to level up so I could use the gear we had found. Then I was able to do a lot of damage due to an item set, but unfortunately that was then at the very end of the level we were playing, about four and a half hours after we started setting up. It probably didn’t help that we two newbies had to constantly check whether we were rolling the right dice for the situation. We called it a night but I had fun and want to play again to waste some mobs.
Edit: Apparently we also made some mistakes with the XP system while playing, as I found out after reading the rules myself today. For one we only awarded three XP points for killing a mob to the player dealing the killing blow, when every player should receive that. Also, during the story mode we played the game uses reduction of the XP gained by splitting it into five pieces. At least I counted it as a roll-over (so I would get one full XP whenever I would exceed the fifth point) instead of getting the full XP when I reach the fifth point. Basically I earned three or four XP points too few. Will address that during the next session.