I recently started playing the 2018 Amazing Spider-man game. I am still very early in the story, but after some initial hurdles I must say that the game “feels” really good. It is basically what Arkham did for Batman as the game makes you feel like you are actually playing like Spider-man. The open-world, high elevation point and traversing of the terrain is also very enjoyable, and the combat that is very much about rhythm and maneuvering is also well executed.
I also like the story which isn’t hung up on an origin event and actually starts in-medias-res with Spider-man an established part of New York, Peter in college with a job and apartment, and an interesting selection of secondary characters. It is definitely early in Spider-man’s career but not everything already set in stone and I am interested in what direction the story will develop.
The game does have a couple of negatives though. In addition to a rather steep learning curve with a lot of mechanics thrown at you very early on, some boss battles feel a bit weird and you are unsure what to do or when to act, and that the game feels a bit hectic with constant barrages and reminders of doing certain story missions or random events. It also feels a bit too much “copaganda” as you are literally helping the police build up a surveillance network.
What a timing. I’ve been played through the Spider-Man’s story over the weekend and doing the DLCs now. By the end of the story I was wondering for moment, if I was getting tired of the game and the open-world Manhattan map, but decided that I wasn’t, and bought the Miles Morales game so I can jump into that after I’m done with the DLC story.
So I’ve been playing Mech Arena on my Android. Mostly as a way of being able to buy Manhwa on Webtoon. It’s got a similar charm to overwatch, however I find it easier to play with the mobile control scheme.
I have severe issues with their pricing scheme. Definitely, past a certain point, it is pay to win. However I was able to get about two weeks worth of Manwha our of the process.
I was late coming to the Switch but it has taken over as my main method for playing video games. Monster Train First Class is fantastic. I started it because it gave me the same feel that Slay the Spire did, but this game is even better.
Also Gloomhaven for the Switch is very well done but what a time-suck.
After years of hearing good things about it and just never having gotten around to it, I started Darkest Dungeon. I think I am slowly getting the hang of it but it is quite a difficult game. I absolutely love the atmosphere and art though.
Apparently, the Roguelite space is a pretty good pocket for Dynasty Warriors.
Warriors Abyss combines some elements of Vampire Survivors and Hades with the combat system and WIDE range of characters that Dynasty Warriors is known for. It does a good job of giving each character unique strengths that you can build towards during a run, with the ability to either build on that strength or try an alternate strategy once you unlock that character’s unique weapon as a permanent upgrade.
My only criticism is that the meta-progression could be better balanced. As you unlock characters, it provides a small stat boost to every available character, and since it’s relatively quick to unlock them, you can quickly get strong enough to trivialize the first difficulty level of the 6 available. Though even after unlocking everyone, I still am struggling to complete the 4th difficulty level with Lu Bu, so there’s always challenge there.
It’s a relatively inexpensive download, and scratches that itch of pressing just a few buttons to deal massive damage to a screen full of enemies to great effect.
I think Im 1/2 to 2/3rds of the way through Kingdom Come: Deliverance 2 and like the first game its a pretty good mix of historical setting and a more eurojank/oldschool CRPG presentation as much as its an FPS sword fighting game w/ some systems driven thief aspects for NPC behavior. I would recommend it to anyone that liked the first game.
I started playing Blue Prince and while I’ve only done two runs so far I really like it.
If you have ever played the board game Betrayal at the House on the Hill or one of its derivatives (Betrayal at Baldur’s Gate, Betrayal Legacy), it is basically that game’s tile drawing mechanic writ large to facilitate a sort of point and click adventure game with roguelike elements.
You are Simon, the heir to a stately manor though to claim your inheritance you have to find the 46th room of the 45-room estate. To do so you have to explore the mansion by going from room to room, adding new ones to the 9x5 grid that describes the mansion. Every time you would enter a new room you get three different rooms to choose from with different functionalities and/or exits to continue your route to the final room. There are locked doors you need keys for, other doors need a keycard you need to find, while some rooms require you to spend gems as a currency to be able to add them to the house. Meanwhile you only have a limited amount of times you can enter rooms which makes backtracking costly. And if you run out of steps or are unable to proceed because you built yourself into a corner or ran out of resources, you must quit and the floor plan empties for your next run.
At the same time the rooms have clues and small mysteries that can influence stuff in other rooms or you need to figure out logic puzzles to get additional resources. I already had some foreknowledge as a streamer I followed played this game recently which is why I bought it in the first place, but even with that I already discovered some things he’d never seen within minutes of playing the game.
Game is also relatively cheap at only $30 and currently 10% off. Definitely worth a try I’d say.
Edit: Now 15 runs in and the game just gets better and better, far beyond what I imagined.
Edit 2: Two dozen runs and I finally reached the 46th room. Probably longer than some others but I got frustrated by bad room draws a couple of times, including the run right before the one I finally made it. Yet the game still has a bunch of more secrets I want to see.
I’m in the post room 46 part of the game now and its interesting and reflecting back and guessing for the future, there are rooms that you of course unlock via finding them or other special events, but there are also rooms that just show up very rarely when the room draft pool for the day is made, and you as a player have no way of knowing they exist. Ditto the utility of some items and potential uses of them in combination is something you can only really figure out with certain rooms.
Anyone who buys the game I would encourage just keep pushing through with runs even if you feel a little stuck, like any roguelike that has some permanent upgrade system there are things that you can do even on a bad run to make future runs better and a lot of the time just seeing more rooms or how rooms can interact will beneficial from a player knowledge situation, also you can always end a bad run early.
Played two worlds of Yoshi’s Island. I might come back to this, but it didn’t grab me like it might have thirty years ago.
Playing Mario Galaxy from Super Mario 3D All Stars. When I got All Stars, I 100%ed Mario 64, took a break, then did as much of Sunshine as I cared to. I beat Sunshine but didn’t hunt down all those blue coins.
Majoras Mask is peak Zelda for me personally. All time favorite and the adult themes really came at a critical time for me personally. Wish you the best playing/replaying it.
Had this fun random event happen in Terra Invicta, guessing you need to have a mars/mars moon base with a marine barracks to have it potentially trigger.