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While a speedrun is cool, that’s not what I want to play the game for. I want to actually talk to all the people in the towns, read all the dialogue, that sort of thing. If it takes a speedrunner eight hours when skipping all that stuff…

There is a setting in task manager to “always display on top”. You can’t change that setting if you can’t see task manager, but next time you start your Pc, go find that setting!

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HAHA! How did I not know about that setting after over 20 years T_T

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You don’t run windows on a MacBook Pro using boot camp?

why the hell is this not enabled by default

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I think that was a Windows 10 change.

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Yeah it definitely used to be default.

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DOOM: Eternal is pretty badass. The environmental storytelling is just really good, and it makes me want to read the lore.

Basically, there is a demon that is big. Evangelion big. It carries around buildings big. It can’t be killed until the evil demon priests who have psychic links with it are killed. You start the game by killing one of the priests (probably not actually dead, though). You also keep seeing the big demon in the distance doing stuff.

Anyway, the best thing are all the gigantic man-made mechs you see lying around that were destroyed. They were as big as the giant demon, but they clearly got their asses handed to them. If you don’t get to pilot one before the game is over, then the game sucks.

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I’m taking the opportunity to play through DOOM (2016) since I never finished it, but I may pick up Eternal anyway.

Ever since I saw the art for Titan’s Realm from the first game, I’ve had a burning desire to fight a titan. Sounds like Eternal is literally that game.

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I can’t stop playing the new Animal Crossing. Send help.

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I’ve only played one run so far, but One Step from Eden seems really neat. Imagine very fast, difficult Mega Man Battle Network-style combat, with Slay the Spire-style deck building and path selection.

Started playing FF7 Remake this weekend.

Overall: Enjoying it a lot.
Like: Nostalgia, new plot points, visual design, voice acting, motorcycle fight
Dislike: the camera, points where the game makes you walk at a glacial pace
Mixed: Battle system.

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Doom Eternal is basically the greatest thing ever. I particularly love the way that you start off as a badass. As Scott said, the environmental storytelling is awesome, and the pacing is definitely more urgent and action-packed than the 2016 version, which is saying something.

It’s giving me a feeling not unlike the first time I played Half-Life.

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I’m not normally into FPS games without a strong plot (Half-Life, Bioshock, etc.) but I’ve read reviews that Doom Eternal is actually more of a puzzle game because you need to use the right gun to kill specific types of enemies so you’re constantly changing and switching between your guns based on the tactical situation you’re in.

Is this true? Do you find that the game is more than just a mindless shooter?

I think I use super shotgun in 90% of fights. Pretty much the only time I switch is when I run out of shotgun ammo because I forgot to chainsaw.

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Thanks for the reply, but that’s also disappointing.

I picked up Doom 2016 during the recent PlayStation sale for $7.99 so I can play that for now.

The two new DOOM games definitely have lots of plots and lore, and it’s not half bad. So if that’s what you’re looking for, they got it.

The levels are also very maze-like and full of secrets to find. There is lots of Half-Life style platforming required to get many of these secrets. Doomguy has all sorts of extra moves like double jumps, dashes, climbing, etc. you have to use for that.

The way the games tend to flow is that you walk around the level and then you get literally trapped into a particular area and have to fight demons until you kill every last one. Then the level goes almost completely quiet and you can explore, find secrets, and restock your health, armor, and ammo. But if you proceed to the next area, you get locked in again.

The fighting itself is all about weapon switching and using the right methods on the right enemies. Chainsaw kills get you ammo, but only work on weak, or weakened, enemies. Glory kills are when you melee a weakened enemy to finish it off, that gets you a health refill. Then each enemy is weak to a particular kind of attack or particular strategy. Spider Demons you want to use explosive weapons like rocket or sticky bomb on their turret. Cacodemons you want to make them swallow an explosive when their mouth is open. Revenant you have to shoot off their shoulder cannons. Pinky, you have to dodge to get behind it and shoot it in the ass. Mancubus you have to shoot in the hands first. Armored mancubus you have to use a blood punch to knock its armor off first.

So in that sense, it’s not a mindless shooter. But it also is. You can still kill enemies with other weapons. It’s not like a super shotgun isn’t going to severely damage just about anything. And the reality is that you are tossed in an area with lots and lots of different enemies all at once. You are running around like crazy trying not to die, and also trying to kill the enemies quickly. It’s fast. If you stop to think too much, you will die.

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Cool! Thanks for the in-depth explanation!

Since I bought Doom 2016 for so cheap, I’ll play through that and if I like it, I’ll think about picking up Doom Eternal.

Definitely try the first one. Eternal is that game with the volume turned up.

The first game’s platforming is definitely like Half-Life. Eternal adds complexity that takes it in a Metroid Prime direction IMO.

As Scott said, there’s a lot of potential complexity for you to master, and if you do, you fight much more effectively. But also, it’s Doom, so guns still just work if you shoot em enough.

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Worth saying: I just really enjoy the feel of the super shotgun and the meat hook ability. Zipping around the map like a murdery Spider-Man is good feels.

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