I’d like to see that encoded in the game. It allows an in-world resource cycle around espionage.
Spy-droids and throwaway agents/assets would cost something other than human time, and more importantly, they could leave trails to be investigated/explored. Figuring out who made the vat clone on the remote clone planet that infiltrated the base six months later would be awesome. Digging through a “character’s” backstory and figuring out that it doesn’t line up with actual events. That kind of thing.