1x Quartermaster General
3x Sheep ‘n’ Sheep
2x Black Friday
1x Spirit Island
1x Wind the Film!
5x Codenames Duet
5x Magic Maze
2x Familiar’s Trouble
1x Dice Forge
1x Exit: The Secret Lab
1x Notre Dame
3x Onitama (new)
2x The Climbers (new)
2x Sagrada (new)
1x Clank! (new)
1x Ghost Court (new)
1x Dread (new)
1x Ex Libris (new)
1x Dice City (new)
1x Twins (new)
1x Unpublished Prototype (new)
Turns out you can play a lot of things in 5 days at a convention ;]
As you can see there a lot of things we played a lot in our extended friend group… most notably Black Friday, Downforce, Magic Maze, and Sticheln.
Thursday is when everyone arrived, and I first had the chance to play Codenames Duet, which is easily my favorite way to play Codenames, now. Keep in mind that I’m unusual, and preferred to play the Codenames 3p variant.
Friday Anthony and I slipped into the “GenCon games” room and played a few things - The Climbers, Ex Libris, and Twins. The Climbers didn’t appeal to me, and Ex Libris only feels like Sheep ‘n’ Sheep grafted to some frustrating worker placement. I liked Twins more than Kobayakawa, but only barely - and I don’t care for Kobayakawa at all.
The GenCon games room wasn’t a waste of time, because I like learning new games! But it didn’t result in any purchases (we already own Lisboa, Spirit Island, Festival of Thousand Cats).
Anthony had learned Sagrada on Thursday, and we played a 2p game. I enjoyed it, but now I know I don’t need to own it.
Saturday Anthony and I made it to the convention center early and learned Onitama and Dice City. Dice City was a bit too slow for me, Onitama was fine, which is very good if you adjust for my lack of enthusiasm for 2p perfect information abstracts ;]
We had a little single elimination Aton tournament on Saturday, which I lost (of course) because I’ve only ever played against a single opponent, but we had a blast.
Sunday was packed with longer games… Scott had a prototype, Anthony had Spirit Island, I had 1846. After dinner we all played Exit: The Secret Lab. I’d like to make these disposable escape rooms a ‘convention thing’ now that we’ve done 3/3 Exits and 2/3 Unlocks that are currently available…
I didn’t plan on it, but I was pulled into two RPGs over the weekend, Ghost Court and Dread. I’ll absolutely play either game again. I would have preferred a more traditional ‘slasher movie’ scenario for Dread instead of the pulp Cthulhu game we played - I played with a group of strangers thrown together as a pick-up game, and I was self-conscious about crossing boundaries without an x-card. Everyone just went gonzo anyway. I really wanted my character to get run over by a car in the climactic scene but it didn’t feel right to use Dread’s ‘heroic sacrifice’ rules to kill myself off. Fun times.
Monday is when I learned Clank! (second favorite new game after Codenames Duet.) Then we finished off the convention with Magic Maze and Sticheln at the hotel bar before everyone went their separate ways. :]