Makes sense to me.
I’ve seen a few arguments and I agree with many of them, but I think some of the discussion re. various flaws and balance issues misses the most basic question. For those who want to make a case for Dungeons and Dragons (whatever edition it is you want to defend) as a tabletop roleplaying game:
What kind of experience is it that D&D, at a basic mechanical level, is good at creating relative to other RPGs?
I get that there can be reasons to stick with a system that’s merely good enough as opposed to good; factors like playerbase and amount of preexisting content do matter. But you really haven’t answered the basic critique of D&D espoused by many in this thread unless you actually answer the core question above.