I increasingly find that I just can’t engage with games that can be played well with only my most generic heuristics.
This game I played literally using the same decision logic I have used in other games basically without modification. Worse, the only way I see to get better is to memorize the decks. High effort for minimal reward on that one.
I can sympathize with this, I enjoy being a bit lost when I play a game. Simple games are wonderful, too… if you pare down the rules enough you wind up with something simple but opaque. Q.E. and Paris Connection are featherweight, but good luck finding anything to grab on to in a crowded field of players trying to do the same.
From your review I got the impression that Rise of Tribes is a well-oiled machine, built on decades of game design knowledge and technology. It’s a perfectly fine, well-developed game in a world with lots of those. There’s nothing wrong with games like that, but personally I’m looking for more games that I can think about when I’m not playing them, or games that are fussy, strange, or fragile in some way.
I seek games where I am confronted with difficult decisions that can’t be handled automatically by a known heuristic. I seek games that have those sublime moments where I recognize that a choice I am about to make could win/lose the game, but don’t know what I will do with that choice.
Basically, where my directional heuristic is weaker than my positional heuristic. I know something’s important, but might not fully understand why.
A recent title this brings to mind is Founders of Gloomhaven. Timing is crucial in this game. Taking an action a turn early or late can swing a game substantially.
What if we played the exact same game as St. Petersburg. Except instead of putting the cards in a row, we auction them off like Power Grid. Otherwise, same game.
I have a lot of respect for Scott Nicholson - he was doing the board game video thing before anyone else, and it’s mostly about weird esoteric stuff that no one talks about anymore.