In much more somber and tragic news, since the last episode we made, Russia has invaded Ukraine in what can only be described as a naked act of imperial aggression.
I really liked Offworld Trading Company when it came out.
I did find that while I was listening to you describe the game I kept on thinking about a few other Mars based rts and city builder games and they kept bleeding in. I was reminded of how many other Mars games came out in the time after OTC.
Has the issue with the Things of the Day music being in the wrong place been fixed?
Update: Just redownload this episode in the app, plus from the website directly, and seems it’s still in the wrong spot. @SkeleRym , has anyone else brought this up? Unsure if you’d want to fix it but thought I’d mention in case you do.
The music is completely absent from when you say “Things of the Day” and plays towards the end of Scott’s Thing of the Day.
That doesn’t have the vibe I was thinking of, but I haven’t played that one either. Maybe I was just under the wrong impression about this game the whole time.
I got far into my second skirmish on employee without any guides, but was so consumed with optimising my buying-selling I didn’t realise the ai were running away with profits and got bought out.
Despite me having bought a heap of stocks in the other opponents.
It seems the only thing that matters is getting a full buyout ASAP.
I can only conclude that auctions are super important. It felt like a breeze to keep an eye on profits and resources, without having to contend for bonuses via the auction. It was far easier to stay ahead the majority of the time.
Yeah, when it comes to auctions I tend to ignore most of them. Depending on which faction I am, what’s available in the black market, and other factors, the items available in the auction may or may not be of value. Sometimes they are very worth it, like an extra claim very early. Sometimes they are not so worth it, like a pleasure dome late in the game when you don’t even have VR. You just kind of have to bid accordingly.
And of course, auctions are one of those things that are incredibly different whether it’s against humans or AI.
The basic rule I’ve learnt from playing on intern, is so obvious but I have to say it. Since the game can seem complicated at a faster pace. Resources that are expensive, make them cheap. Resources that aren’t profitable, make them profitable.
So, early game make sure you cover your base resources energy etc. so that you can maintain production without having to buy in supplies.
Hacker array the shit out of your tier 3 buildings. Glass, Chemical and Electronics. Also, sometimes Fuel and Food. These can be profitable in a pinch.
As long as you can keep your buildings green you can stay ahead and have enough cash to pay off your debts without needing to click the button, so you can focus on attacking the other players via the black market or buy claims via the auction.
Accepting the debt for claims has proven to be worth it.
I will have to see if this playstyle works on the higher difficulties too.
Has anyone played the campaign mode? I’ve had an offworld itch recently, and I picked it up; now that I know the basic strategies, it’s an interesting twist to have to deal with not having access to basic pieces of the standard engine.